**************************************************************************/
-#ifndef OBJ_H
-#define OBJ_H
+#ifndef _OBJ_H
+#define _OBJ_H
#ifdef WIN32
GLint fgObjLoad(char *file, struct fgCartesianPoint *ref);
-#endif /* OBJ_H */
+#endif /* _OBJ_H */
/* $Log$
-/* Revision 1.3 1998/01/19 19:27:17 curt
-/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
-/* This should simplify things tremendously.
+/* Revision 1.4 1998/01/22 02:59:41 curt
+/* Changed #ifdef FILE_H to #ifdef _FILE_H
/*
+ * Revision 1.3 1998/01/19 19:27:17 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
* Revision 1.2 1998/01/13 00:23:10 curt
* Initial changes to support loading and management of scenery tiles. Note,
* there's still a fair amount of work left to be done.