/* parse a VRML scenery file */
int fgParseVRML(char *file);
-#endif PARSEVRML_H
+
+#endif /* PARSEVRML_H */
/* $Log$
-/* Revision 1.1 1997/06/29 21:16:49 curt
-/* More twiddling with the Scenery Management system.
+/* Revision 1.2 1997/07/23 21:52:26 curt
+/* Put comments around the text after an #endif for increased portability.
/*
+ * Revision 1.1 1997/06/29 21:16:49 curt
+ * More twiddling with the Scenery Management system.
+ *
* Revision 1.1 1997/06/27 02:25:13 curt
* Initial revision.
*