struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
- struct OrbElements sun,
+ struct OrbElements theSun,
struct fgTIME t)
{
struct CelestialCoord
*/
/* calculate the solar position */
- SolarPosition = fgCalcSunPos(sun);
+ SolarPosition = fgCalcSunPos(theSun);
xg = xh + SolarPosition.xs;
yg = yh + SolarPosition.ys;
zg = zh;
/* $Log$
-/* Revision 1.1 1997/10/25 03:16:10 curt
-/* Initial revision of code contributed by Durk Talsma.
+/* Revision 1.2 1997/12/12 21:41:29 curt
+/* More light/material property tweaking ... still a ways off.
/*
+ * Revision 1.1 1997/10/25 03:16:10 curt
+ * Initial revision of code contributed by Durk Talsma.
+ *
*/