#include "../Include/general.h"
-#include "astro.h"
#include "obj.h"
#include "scenery.h"
-#include "stars.h"
/* Temporary hack until we get the scenery management system running */
/* Initialize the Scenery Management system */
-void fgSceneryInit() {
+void fgSceneryInit( void ) {
printf("Initializing scenery subsystem\n");
/* set the default terrain detail level */
printf(" Loading Scenery: %s\n", path);
- area_terrain = fgObjLoad(path);
+ area_terrain = fgObjLoad(path, &scenery.center);
}
/* Render out the current scene */
-void fgSceneryRender() {
+void fgSceneryRender( void ) {
static GLfloat terrain_color[4] = { 0.6, 0.8, 0.4, 1.0 };
static GLfloat terrain_ambient[4];
static GLfloat terrain_diffuse[4];
/* $Log$
-/* Revision 1.29 1997/12/30 20:47:52 curt
-/* Integrated new event manager with subsystem initializations.
+/* Revision 1.32 1998/01/19 18:40:37 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.31 1998/01/13 00:23:11 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
+ * Revision 1.30 1998/01/07 03:22:29 curt
+ * Moved astro stuff to .../Src/Astro/
+ *
+ * Revision 1.29 1997/12/30 20:47:52 curt
+ * Integrated new event manager with subsystem initializations.
+ *
* Revision 1.28 1997/12/15 23:55:02 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.