/* Initialize the Scenery Management system */
void fgSceneryInit() {
+ printf("Initializing scenery subsystem\n");
+
/* set the default terrain detail level */
scenery.terrain_skip = 6;
}
strcat(path, "/Scenery/");
strcat(path, "mesa-e.obj");
- printf("Loading Scenery: %s\n", path);
+ printf(" Loading Scenery: %s\n", path);
area_terrain = fgObjLoad(path);
}
/* $Log$
-/* Revision 1.28 1997/12/15 23:55:02 curt
-/* Add xgl wrappers for debugging.
-/* Generate terrain normals on the fly.
+/* Revision 1.29 1997/12/30 20:47:52 curt
+/* Integrated new event manager with subsystem initializations.
/*
+ * Revision 1.28 1997/12/15 23:55:02 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
* Revision 1.27 1997/12/12 21:41:30 curt
* More light/material property tweaking ... still a ways off.
*