/* Initialize the Scenery Management system */
void fgSceneryInit() {
/* set the default terrain detail level */
- scenery.terrain_skip = 10;
+ scenery.terrain_skip = 4;
}
/* $Log$
-/* Revision 1.13 1997/08/22 21:34:41 curt
-/* Doing a bit of reorganizing and house cleaning.
+/* Revision 1.14 1997/08/25 20:27:24 curt
+/* Merged in initial HUD and Joystick code.
/*
+ * Revision 1.13 1997/08/22 21:34:41 curt
+ * Doing a bit of reorganizing and house cleaning.
+ *
* Revision 1.12 1997/08/19 23:55:08 curt
* Worked on better simulating real lighting.
*