#endif
#include <GL/glut.h>
+#include <stdio.h>
#include <string.h>
#include "../general.h"
/* Shared structure to hold current scenery parameters */
-struct scenery_params scenery;
+struct SCENERY scenery;
/* Initialize the Scenery Management system */
/* Tell the scenery manager where we are so it can load the proper data, and
* build the proper structures. */
void fgSceneryUpdate(double lon, double lat, double elev) {
- struct general_params *g;
+ struct GENERAL *g;
char path[1024];
g = &general;
strcat(path, g->root_dir);
strcat(path, "/Scenery/");
strcat(path, "mesa-e.wrl");
+
+ printf("Loading Scenery: %s\n", path);
+
fgParseVRML(path);
}
/* $Log$
-/* Revision 1.14 1997/08/25 20:27:24 curt
-/* Merged in initial HUD and Joystick code.
+/* Revision 1.15 1997/08/27 03:30:32 curt
+/* Changed naming scheme of basic shared structures.
/*
+ * Revision 1.14 1997/08/25 20:27:24 curt
+ * Merged in initial HUD and Joystick code.
+ *
* Revision 1.13 1997/08/22 21:34:41 curt
* Doing a bit of reorganizing and house cleaning.
*