#endif
#include <GL/glut.h>
+#include <stdio.h>
+#include <string.h>
+
+#include "../general.h"
#include "scenery.h"
#include "parsevrml.h"
/* Shared structure to hold current scenery parameters */
-struct scenery_params scenery;
+struct SCENERY scenery;
/* Initialize the Scenery Management system */
void fgSceneryInit() {
/* set the default terrain detail level */
- scenery.terrain_skip = 3;
+ scenery.terrain_skip = 4;
}
/* Tell the scenery manager where we are so it can load the proper data, and
* build the proper structures. */
void fgSceneryUpdate(double lon, double lat, double elev) {
+ struct GENERAL *g;
+ char path[1024];
+
+ g = &general;
+
/* a hardcoded hack follows */
/* this routine should parse the file, and make calls back to the
* scenery management system to build the appropriate structures */
- fgParseVRML("mesa-e.wrl");
+ path[0] = '\0';
+ strcat(path, g->root_dir);
+ strcat(path, "/Scenery/");
+ strcat(path, "mesa-e.wrl");
+
+ printf("Loading Scenery: %s\n", path);
+
+ fgParseVRML(path);
}
/* $Log$
-/* Revision 1.10 1997/08/06 00:24:30 curt
-/* Working on correct real time sun lighting.
+/* Revision 1.15 1997/08/27 03:30:32 curt
+/* Changed naming scheme of basic shared structures.
/*
+ * Revision 1.14 1997/08/25 20:27:24 curt
+ * Merged in initial HUD and Joystick code.
+ *
+ * Revision 1.13 1997/08/22 21:34:41 curt
+ * Doing a bit of reorganizing and house cleaning.
+ *
+ * Revision 1.12 1997/08/19 23:55:08 curt
+ * Worked on better simulating real lighting.
+ *
+ * Revision 1.11 1997/08/13 20:24:22 curt
+ * Changed default detail level.
+ *
+ * Revision 1.10 1997/08/06 00:24:30 curt
+ * Working on correct real time sun lighting.
+ *
* Revision 1.9 1997/08/04 17:08:11 curt
* Testing cvs on IRIX 6.x
*