#include "../general.h"
-#include "moon.h"
+#include "astro.h"
#include "obj.h"
#include "scenery.h"
#include "stars.h"
/* Render out the current scene */
void fgSceneryRender() {
- glPushMatrix();
- glCallList(area_terrain);
- glPopMatrix();
- fgStarsRender();
+ /* glCallList(area_terrain); */
- fgMoonRender();
+ fgAstroRender();
}
/* $Log$
-/* Revision 1.22 1997/10/28 21:00:22 curt
-/* Changing to new terrain format.
+/* Revision 1.23 1997/11/25 19:25:37 curt
+/* Changes to integrate Durk's moon/sun code updates + clean up.
/*
+ * Revision 1.22 1997/10/28 21:00:22 curt
+ * Changing to new terrain format.
+ *
* Revision 1.21 1997/10/25 03:24:24 curt
* Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
*