#define _SCENERY_H
+#include <Include/fg_types.h>
+
+
#ifdef __cplusplus
extern "C" {
#endif
-#include <Include/fg_types.h>
-
-
/* Define a structure containing global scenery parameters */
struct fgSCENERY {
/* number of terrain data points to skip */
/* $Log$
-/* Revision 1.19 1998/04/21 17:02:43 curt
-/* Prepairing for C++ integration.
+/* Revision 1.20 1998/04/22 13:22:45 curt
+/* C++ - ifing the code a bit.
/*
+ * Revision 1.19 1998/04/21 17:02:43 curt
+ * Prepairing for C++ integration.
+ *
* Revision 1.18 1998/03/14 00:30:51 curt
* Beginning initial terrain texturing experiments.
*