#include <Include/fg_types.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
/* Define a structure containing global scenery parameters */
struct fgSCENERY {
/* number of terrain data points to skip */
void fgSceneryRender( void );
+#ifdef __cplusplus
+}
+#endif
+
+
#endif /* _SCENERY_H */
/* $Log$
-/* Revision 1.18 1998/03/14 00:30:51 curt
-/* Beginning initial terrain texturing experiments.
+/* Revision 1.20 1998/04/22 13:22:45 curt
+/* C++ - ifing the code a bit.
/*
+ * Revision 1.19 1998/04/21 17:02:43 curt
+ * Prepairing for C++ integration.
+ *
+ * Revision 1.18 1998/03/14 00:30:51 curt
+ * Beginning initial terrain texturing experiments.
+ *
* Revision 1.17 1998/02/20 00:16:24 curt
* Thursday's tweaks.
*