#include <Include/fg_types.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
/* Define a structure containing global scenery parameters */
struct fgSCENERY {
/* number of terrain data points to skip */
/* center of current scenery chunk */
struct fgCartesianPoint center;
+ /* next center of current scenery chunk */
+ struct fgCartesianPoint next_center;
+
/* angle of sun relative to current local horizontal */
double sun_angle;
};
/* Initialize the Scenery Management system */
-void fgSceneryInit( void );
+int fgSceneryInit( void );
/* Tell the scenery manager where we are so it can load the proper data, and
void fgSceneryRender( void );
+#ifdef __cplusplus
+}
+#endif
+
+
#endif /* _SCENERY_H */
/* $Log$
-/* Revision 1.16 1998/01/27 00:48:03 curt
-/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
-/* system and commandline/config file processing code.
+/* Revision 1.20 1998/04/22 13:22:45 curt
+/* C++ - ifing the code a bit.
/*
+ * Revision 1.19 1998/04/21 17:02:43 curt
+ * Prepairing for C++ integration.
+ *
+ * Revision 1.18 1998/03/14 00:30:51 curt
+ * Beginning initial terrain texturing experiments.
+ *
+ * Revision 1.17 1998/02/20 00:16:24 curt
+ * Thursday's tweaks.
+ *
+ * Revision 1.16 1998/01/27 00:48:03 curt
+ * Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+ * system and commandline/config file processing code.
+ *
* Revision 1.15 1998/01/22 02:59:41 curt
* Changed #ifdef FILE_H to #ifdef _FILE_H
*