/* Initialize the Scenery Management system */
-void fgSceneryInit();
+void fgSceneryInit( void );
/* Tell the scenery manager where we are so it can load the proper data, and
/* Render out the current scene */
-void fgSceneryRender();
+void fgSceneryRender( void );
#endif /* SCENERY_H */
/* $Log$
-/* Revision 1.12 1997/12/15 23:55:03 curt
-/* Add xgl wrappers for debugging.
-/* Generate terrain normals on the fly.
+/* Revision 1.13 1998/01/19 18:40:38 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.12 1997/12/15 23:55:03 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
* Revision 1.11 1997/12/10 22:37:52 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"