/**************************************************************************
- * scenery.h -- data structures and routines for processing terrain meshes
+ * scenery.h -- data structures and routines for managing scenery.
*
* Written by Curtis Olson, started May 1997.
*
+ * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as
+ * published by the Free Software Foundation; either version 2 of the
+ * License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
* $Id$
* (Log is kept at end of this file)
**************************************************************************/
#define SCENERY_H
-/* parse a scenery file */
-int parse_scenery(char *file);
+#include "../Include/types.h"
+
+
+/* Define a structure containing global scenery parameters */
+struct fgSCENERY {
+ /* number of terrain data points to skip */
+ int terrain_skip;
+
+ /* center of current scenery chunk */
+ struct fgCartesianPoint center;
+
+ /* angle of sun relative to current local horizontal */
+ double sun_angle;
+};
+
+extern struct fgSCENERY scenery;
+
+
+/* Initialize the Scenery Management system */
+void fgSceneryInit( void );
+
+
+/* Tell the scenery manager where we are so it can load the proper data, and
+ * build the proper structures. */
+void fgSceneryUpdate(double lon, double lat, double elev);
-#endif SCENERY_H
+/* Render out the current scene */
+void fgSceneryRender( void );
+
+
+#endif /* SCENERY_H */
/* $Log$
-/* Revision 1.1 1997/05/16 16:07:07 curt
-/* Initial revision.
+/* Revision 1.13 1998/01/19 18:40:38 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.12 1997/12/15 23:55:03 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.11 1997/12/10 22:37:52 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.10 1997/09/04 02:17:37 curt
+ * Shufflin' stuff.
+ *
+ * Revision 1.9 1997/08/27 03:30:33 curt
+ * Changed naming scheme of basic shared structures.
+ *
+ * Revision 1.8 1997/08/06 00:24:30 curt
+ * Working on correct real time sun lighting.
+ *
+ * Revision 1.7 1997/07/23 21:52:27 curt
+ * Put comments around the text after an #endif for increased portability.
+ *
+ * Revision 1.6 1997/07/11 01:30:03 curt
+ * More tweaking of terrian floor.
+ *
+ * Revision 1.5 1997/06/26 22:14:57 curt
+ * Beginning work on a scenery management system.
+ *
+ * Revision 1.4 1997/06/21 17:57:21 curt
+ * directory shuffling ...
+ *
+ * Revision 1.2 1997/05/23 15:40:43 curt
+ * Added GNU copyright headers.
+ *
+ * Revision 1.1 1997/05/16 16:07:07 curt
+ * Initial revision.
+ *
*/