#define SCENERY_H
-#include "../types.h"
+#include "../Include/types.h"
/* Define a structure containing global scenery parameters */
-struct scenery_params {
+struct fgSCENERY {
/* number of terrain data points to skip */
int terrain_skip;
/* center of current scenery chunk */
struct fgCartesianPoint center;
+
+ /* angle of sun relative to current local horizontal */
+ double sun_angle;
};
-extern struct scenery_params scenery;
+extern struct fgSCENERY scenery;
/* Initialize the Scenery Management system */
-void fgSceneryInit();
+void fgSceneryInit( void );
/* Tell the scenery manager where we are so it can load the proper data, and
/* Render out the current scene */
-void fgSceneryRender();
+void fgSceneryRender( void );
#endif /* SCENERY_H */
/* $Log$
-/* Revision 1.8 1997/08/06 00:24:30 curt
-/* Working on correct real time sun lighting.
+/* Revision 1.13 1998/01/19 18:40:38 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.12 1997/12/15 23:55:03 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.11 1997/12/10 22:37:52 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.10 1997/09/04 02:17:37 curt
+ * Shufflin' stuff.
+ *
+ * Revision 1.9 1997/08/27 03:30:33 curt
+ * Changed naming scheme of basic shared structures.
+ *
+ * Revision 1.8 1997/08/06 00:24:30 curt
+ * Working on correct real time sun lighting.
+ *
* Revision 1.7 1997/07/23 21:52:27 curt
* Put comments around the text after an #endif for increased portability.
*