#define SCENERY_H
-#include "../types.h"
+#include "../Include/types.h"
/* Define a structure containing global scenery parameters */
-struct SCENERY {
+struct fgSCENERY {
/* number of terrain data points to skip */
int terrain_skip;
double sun_angle;
};
-extern struct SCENERY scenery;
+extern struct fgSCENERY scenery;
/* Initialize the Scenery Management system */
/* $Log$
-/* Revision 1.10 1997/09/04 02:17:37 curt
-/* Shufflin' stuff.
+/* Revision 1.12 1997/12/15 23:55:03 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.11 1997/12/10 22:37:52 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.10 1997/09/04 02:17:37 curt
+ * Shufflin' stuff.
+ *
* Revision 1.9 1997/08/27 03:30:33 curt
* Changed naming scheme of basic shared structures.
*