#define SCENERY_H
-#include "../types.h"
+#include "../Include/types.h"
/* Define a structure containing global scenery parameters */
/* $Log$
-/* Revision 1.11 1997/12/10 22:37:52 curt
-/* Prepended "fg" on the name of all global structures that didn't have it yet.
-/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+/* Revision 1.12 1997/12/15 23:55:03 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.11 1997/12/10 22:37:52 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
* Revision 1.10 1997/09/04 02:17:37 curt
* Shufflin' stuff.
*