**************************************************************************/
-#ifndef SCENERY_H
-#define SCENERY_H
+#ifndef _SCENERY_H
+#define _SCENERY_H
-#include "../Include/types.h"
+#include <Include/fg_types.h>
/* Define a structure containing global scenery parameters */
void fgSceneryRender( void );
-#endif /* SCENERY_H */
+#endif /* _SCENERY_H */
/* $Log$
-/* Revision 1.13 1998/01/19 18:40:38 curt
-/* Tons of little changes to clean up the code and to remove fatal errors
-/* when building with the c++ compiler.
+/* Revision 1.16 1998/01/27 00:48:03 curt
+/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+/* system and commandline/config file processing code.
/*
+ * Revision 1.15 1998/01/22 02:59:41 curt
+ * Changed #ifdef FILE_H to #ifdef _FILE_H
+ *
+ * Revision 1.14 1998/01/19 19:27:17 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
+ * Revision 1.13 1998/01/19 18:40:38 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
* Revision 1.12 1997/12/15 23:55:03 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.