/**************************************************************************
- * scenery.h -- data structures and routines for processing terrain meshes
+ * scenery.h -- data structures and routines for managing scenery.
*
* Written by Curtis Olson, started May 1997.
*
**************************************************************************/
-#ifndef SCENERY_H
-#define SCENERY_H
+#ifndef _SCENERY_H
+#define _SCENERY_H
-/* parse a scenery file */
-int parse_scenery(char *file);
+#include <Include/fg_types.h>
-#endif SCENERY_H
+/* Define a structure containing global scenery parameters */
+struct fgSCENERY {
+ /* number of terrain data points to skip */
+ int terrain_skip;
+
+ /* center of current scenery chunk */
+ struct fgCartesianPoint center;
+
+ /* angle of sun relative to current local horizontal */
+ double sun_angle;
+};
+
+extern struct fgSCENERY scenery;
+
+
+/* Initialize the Scenery Management system */
+void fgSceneryInit( void );
+
+
+/* Tell the scenery manager where we are so it can load the proper data, and
+ * build the proper structures. */
+void fgSceneryUpdate(double lon, double lat, double elev);
+
+
+/* Render out the current scene */
+void fgSceneryRender( void );
+
+
+#endif /* _SCENERY_H */
/* $Log$
-/* Revision 1.4 1997/06/21 17:57:21 curt
-/* directory shuffling ...
+/* Revision 1.16 1998/01/27 00:48:03 curt
+/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+/* system and commandline/config file processing code.
/*
+ * Revision 1.15 1998/01/22 02:59:41 curt
+ * Changed #ifdef FILE_H to #ifdef _FILE_H
+ *
+ * Revision 1.14 1998/01/19 19:27:17 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
+ * Revision 1.13 1998/01/19 18:40:38 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.12 1997/12/15 23:55:03 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.11 1997/12/10 22:37:52 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.10 1997/09/04 02:17:37 curt
+ * Shufflin' stuff.
+ *
+ * Revision 1.9 1997/08/27 03:30:33 curt
+ * Changed naming scheme of basic shared structures.
+ *
+ * Revision 1.8 1997/08/06 00:24:30 curt
+ * Working on correct real time sun lighting.
+ *
+ * Revision 1.7 1997/07/23 21:52:27 curt
+ * Put comments around the text after an #endif for increased portability.
+ *
+ * Revision 1.6 1997/07/11 01:30:03 curt
+ * More tweaking of terrian floor.
+ *
+ * Revision 1.5 1997/06/26 22:14:57 curt
+ * Beginning work on a scenery management system.
+ *
+ * Revision 1.4 1997/06/21 17:57:21 curt
+ * directory shuffling ...
+ *
* Revision 1.2 1997/05/23 15:40:43 curt
* Added GNU copyright headers.
*