#define SCENERY_H
+/* Define a structure containing global scenery parameters */
+struct scenery_params {
+ int terrain_skip; /* number of terrain data points to skip */
+};
+
+extern struct scenery_params cur_scenery_params;
+
+
/* Initialize the Scenery Management system */
void fgSceneryInit();
+
/* Tell the scenery manager where we are so it can load the proper data, and
* build the proper structures. */
void fgSceneryUpdate(double lon, double lat, double elev);
+
/* Render out the current scene */
void fgSceneryRender();
-#endif SCENERY_H
+#endif /* SCENERY_H */
/* $Log$
-/* Revision 1.5 1997/06/26 22:14:57 curt
-/* Beginning work on a scenery management system.
+/* Revision 1.7 1997/07/23 21:52:27 curt
+/* Put comments around the text after an #endif for increased portability.
/*
+ * Revision 1.6 1997/07/11 01:30:03 curt
+ * More tweaking of terrian floor.
+ *
+ * Revision 1.5 1997/06/26 22:14:57 curt
+ * Beginning work on a scenery management system.
+ *
* Revision 1.4 1997/06/21 17:57:21 curt
* directory shuffling ...
*