/**************************************************************************
- * scenery.h -- data structures and routines for processing terrain meshes
+ * scenery.h -- data structures and routines for managing scenery.
*
* Written by Curtis Olson, started May 1997.
*
#define SCENERY_H
-/* parse a scenery file */
-int parse_scenery(char *file);
+/* Define a structure containing global scenery parameters */
+struct scenery_params {
+ int terrain_skip; /* number of terrain data points to skip */
+};
+extern struct scenery_params cur_scenery_params;
-#endif SCENERY_H
+
+/* Initialize the Scenery Management system */
+void fgSceneryInit();
+
+
+/* Tell the scenery manager where we are so it can load the proper data, and
+ * build the proper structures. */
+void fgSceneryUpdate(double lon, double lat, double elev);
+
+
+/* Render out the current scene */
+void fgSceneryRender();
+
+
+#endif /* SCENERY_H */
/* $Log$
-/* Revision 1.2 1997/05/23 15:40:43 curt
-/* Added GNU copyright headers.
+/* Revision 1.7 1997/07/23 21:52:27 curt
+/* Put comments around the text after an #endif for increased portability.
/*
+ * Revision 1.6 1997/07/11 01:30:03 curt
+ * More tweaking of terrian floor.
+ *
+ * Revision 1.5 1997/06/26 22:14:57 curt
+ * Beginning work on a scenery management system.
+ *
+ * Revision 1.4 1997/06/21 17:57:21 curt
+ * directory shuffling ...
+ *
+ * Revision 1.2 1997/05/23 15:40:43 curt
+ * Added GNU copyright headers.
+ *
* Revision 1.1 1997/05/16 16:07:07 curt
* Initial revision.
*