#define SCENERY_H
-#include "../Include/types.h"
+#include <Include/types.h>
/* Define a structure containing global scenery parameters */
/* $Log$
-/* Revision 1.13 1998/01/19 18:40:38 curt
-/* Tons of little changes to clean up the code and to remove fatal errors
-/* when building with the c++ compiler.
+/* Revision 1.14 1998/01/19 19:27:17 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.13 1998/01/19 18:40:38 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
* Revision 1.12 1997/12/15 23:55:03 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.