/* Define a structure containing global scenery parameters */
-struct scenery_params {
+struct fgSCENERY {
/* number of terrain data points to skip */
int terrain_skip;
/* center of current scenery chunk */
struct fgCartesianPoint center;
+
+ /* angle of sun relative to current local horizontal */
+ double sun_angle;
};
-extern struct scenery_params scenery;
+extern struct fgSCENERY scenery;
/* Initialize the Scenery Management system */
/* $Log$
-/* Revision 1.8 1997/08/06 00:24:30 curt
-/* Working on correct real time sun lighting.
+/* Revision 1.11 1997/12/10 22:37:52 curt
+/* Prepended "fg" on the name of all global structures that didn't have it yet.
+/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/*
+ * Revision 1.10 1997/09/04 02:17:37 curt
+ * Shufflin' stuff.
+ *
+ * Revision 1.9 1997/08/27 03:30:33 curt
+ * Changed naming scheme of basic shared structures.
+ *
+ * Revision 1.8 1997/08/06 00:24:30 curt
+ * Working on correct real time sun lighting.
+ *
* Revision 1.7 1997/07/23 21:52:27 curt
* Put comments around the text after an #endif for increased portability.
*