-/**************************************************************************
- * scenery.hxx -- data structures and routines for managing scenery.
- *
- * Written by Curtis Olson, started May 1997.
- *
- * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation; either version 2 of the
- * License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id$
- * (Log is kept at end of this file)
- **************************************************************************/
+// scenery.hxx -- data structures and routines for managing scenery.
+//
+// Written by Curtis Olson, started May 1997.
+//
+// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+// (Log is kept at end of this file)
#ifndef _SCENERY_HXX
#endif
-// #include <Include/fg_types.h>
#include <Math/point3d.hxx>
-/* Define a structure containing global scenery parameters */
+// Define a structure containing global scenery parameters
struct fgSCENERY {
- /* center of current scenery chunk */
+ // center of current scenery chunk
Point3D center;
- /* next center of current scenery chunk */
+ // next center of current scenery chunk
Point3D next_center;
- /* angle of sun relative to current local horizontal */
+ // angle of sun relative to current local horizontal
double sun_angle;
// elevation of terrain at our current lat/lon (based on the
extern struct fgSCENERY scenery;
-/* Initialize the Scenery Management system */
+// Initialize the Scenery Management system
int fgSceneryInit( void );
-/* Tell the scenery manager where we are so it can load the proper data, and
- * build the proper structures. */
+// Tell the scenery manager where we are so it can load the proper
+// data, and build the proper structures.
void fgSceneryUpdate(double lon, double lat, double elev);
-/* Render out the current scene */
+// Render out the current scene
void fgSceneryRender( void );
-#endif /* _SCENERY_HXX */
-
-
-/* $Log$
-/* Revision 1.5 1998/10/16 00:55:44 curt
-/* Converted to Point3D class.
-/*
- * Revision 1.4 1998/07/12 03:18:28 curt
- * Added ground collision detection. This involved:
- * - saving the entire vertex list for each tile with the tile records.
- * - saving the face list for each fragment with the fragment records.
- * - code to intersect the current vertical line with the proper face in
- * an efficient manner as possible.
- * Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
- *
- * Revision 1.3 1998/07/08 14:47:22 curt
- * Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
- * polare3d.h renamed to polar3d.hxx
- * fg{Cartesian,Polar}Point3d consolodated.
- * Added some initial support for calculating local current ground elevation.
- *
- * Revision 1.2 1998/05/02 01:52:16 curt
- * Playing around with texture coordinates.
- *
- * Revision 1.1 1998/04/30 12:35:31 curt
- * Added a command line rendering option specify smooth/flat shading.
- *
- * Revision 1.21 1998/04/25 22:06:31 curt
- * Edited cvs log messages in source files ... bad bad bad!
- *
- * Revision 1.20 1998/04/22 13:22:45 curt
- * C++ - ifing the code a bit.
- *
- * Revision 1.19 1998/04/21 17:02:43 curt
- * Prepairing for C++ integration.
- *
- * Revision 1.18 1998/03/14 00:30:51 curt
- * Beginning initial terrain texturing experiments.
- *
- * Revision 1.17 1998/02/20 00:16:24 curt
- * Thursday's tweaks.
- *
- * Revision 1.16 1998/01/27 00:48:03 curt
- * Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
- * system and commandline/config file processing code.
- *
- * Revision 1.15 1998/01/22 02:59:41 curt
- * Changed #ifdef FILE_H to #ifdef _FILE_H
- *
- * Revision 1.14 1998/01/19 19:27:17 curt
- * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
- * This should simplify things tremendously.
- *
- * Revision 1.13 1998/01/19 18:40:38 curt
- * Tons of little changes to clean up the code and to remove fatal errors
- * when building with the c++ compiler.
- *
- * Revision 1.12 1997/12/15 23:55:03 curt
- * Add xgl wrappers for debugging.
- * Generate terrain normals on the fly.
- *
- * Revision 1.11 1997/12/10 22:37:52 curt
- * Prepended "fg" on the name of all global structures that didn't have it yet.
- * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
- *
- * Revision 1.10 1997/09/04 02:17:37 curt
- * Shufflin' stuff.
- *
- * Revision 1.9 1997/08/27 03:30:33 curt
- * Changed naming scheme of basic shared structures.
- *
- * Revision 1.8 1997/08/06 00:24:30 curt
- * Working on correct real time sun lighting.
- *
- * Revision 1.7 1997/07/23 21:52:27 curt
- * Put comments around the text after an #endif for increased portability.
- *
- * Revision 1.6 1997/07/11 01:30:03 curt
- * More tweaking of terrian floor.
- *
- * Revision 1.5 1997/06/26 22:14:57 curt
- * Beginning work on a scenery management system.
- *
- * Revision 1.4 1997/06/21 17:57:21 curt
- * directory shuffling ...
- *
- * Revision 1.2 1997/05/23 15:40:43 curt
- * Added GNU copyright headers.
- *
- * Revision 1.1 1997/05/16 16:07:07 curt
- * Initial revision.
- *
- */
+#endif // _SCENERY_HXX
+
+
+// $Log$
+// Revision 1.6 1998/10/16 23:27:59 curt
+// C++-ifying.
+//
+// Revision 1.5 1998/10/16 00:55:44 curt
+// Converted to Point3D class.
+//
+// Revision 1.4 1998/07/12 03:18:28 curt
+// Added ground collision detection. This involved:
+// - saving the entire vertex list for each tile with the tile records.
+// - saving the face list for each fragment with the fragment records.
+// - code to intersect the current vertical line with the proper face in
+// an efficient manner as possible.
+// Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
+//
+// Revision 1.3 1998/07/08 14:47:22 curt
+// Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
+// polare3d.h renamed to polar3d.hxx
+// fg{Cartesian,Polar}Point3d consolodated.
+// Added some initial support for calculating local current ground elevation.
+//
+// Revision 1.2 1998/05/02 01:52:16 curt
+// Playing around with texture coordinates.
+//
+// Revision 1.1 1998/04/30 12:35:31 curt
+// Added a command line rendering option specify smooth/flat shading.
+//
+// Revision 1.21 1998/04/25 22:06:31 curt
+// Edited cvs log messages in source files ... bad bad bad!
+//
+// Revision 1.20 1998/04/22 13:22:45 curt
+// C++ - ifing the code a bit.
+//
+// Revision 1.19 1998/04/21 17:02:43 curt
+// Prepairing for C++ integration.
+//
+// Revision 1.18 1998/03/14 00:30:51 curt
+// Beginning initial terrain texturing experiments.
+//
+// Revision 1.17 1998/02/20 00:16:24 curt
+// Thursday's tweaks.
+//
+// Revision 1.16 1998/01/27 00:48:03 curt
+// Incorporated Paul Bleisch's <pbleisch@acm.org> new debug message
+// system and commandline/config file processing code.
+//
+// Revision 1.15 1998/01/22 02:59:41 curt
+// Changed #ifdef FILE_H to #ifdef _FILE_H
+//
+// Revision 1.14 1998/01/19 19:27:17 curt
+// Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+// This should simplify things tremendously.
+//
+// Revision 1.13 1998/01/19 18:40:38 curt
+// Tons of little changes to clean up the code and to remove fatal errors
+// when building with the c++ compiler.
+//
+// Revision 1.12 1997/12/15 23:55:03 curt
+// Add xgl wrappers for debugging.
+// Generate terrain normals on the fly.
+//
+// Revision 1.11 1997/12/10 22:37:52 curt
+// Prepended "fg" on the name of all global structures that didn't have it yet.
+// i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+//
+// Revision 1.10 1997/09/04 02:17:37 curt
+// Shufflin' stuff.
+//
+// Revision 1.9 1997/08/27 03:30:33 curt
+// Changed naming scheme of basic shared structures.
+//
+// Revision 1.8 1997/08/06 00:24:30 curt
+// Working on correct real time sun lighting.
+//
+// Revision 1.7 1997/07/23 21:52:27 curt
+// Put comments around the text after an #endif for increased portability.
+//
+// Revision 1.6 1997/07/11 01:30:03 curt
+// More tweaking of terrian floor.
+//
+// Revision 1.5 1997/06/26 22:14:57 curt
+// Beginning work on a scenery management system.
+//
+// Revision 1.4 1997/06/21 17:57:21 curt
+// directory shuffling ...
+//
+// Revision 1.2 1997/05/23 15:40:43 curt
+// Added GNU copyright headers.
+//
+// Revision 1.1 1997/05/16 16:07:07 curt
+// Initial revision.
+//
+