#include <time.h>
#include <GL/glut.h>
+#include "../XGL/xgl.h"
+#include "orbits.h"
+#include "planets.h"
#include "stars.h"
-#include "../constants.h"
-#include "../general.h"
-
-#include "../GLUT/views.h"
+#include "../Include/constants.h"
+#include "../Include/general.h"
#include "../Aircraft/aircraft.h"
+#include "../Main/views.h"
#include "../Time/fg_time.h"
/* Define four structures, each with varying amounts of stars */
-static GLint stars[FG_STAR_LEVELS];
+/* static */ GLint stars[FG_STAR_LEVELS];
/* Initialize the Star Management Subsystem */
void fgStarsInit() {
FILE *fd;
- struct GENERAL *g;
+ struct fgGENERAL *g;
+ struct CelestialCoord pltPos;
char path[1024];
char line[256], name[256];
char *front, *end;
double right_ascension, declination, magnitude;
double ra_save, decl_save;
double ra_save1, decl_save1;
- int count, i, max_stars;
+ int count, i, j, max_stars;
+
+ printf("Initializing stars\n");
g = &general;
max_stars = FG_MAX_STARS;
for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
- printf("Loading %d Stars: %s\n", max_stars, path);
+ printf(" Loading %d Stars: %s\n", max_stars, path);
if ( (fd = fopen(path, "r")) == NULL ) {
printf("Cannot open star file: '%s'\n", path);
return;
}
- stars[i] = glGenLists(1);
- glNewList( stars[i], GL_COMPILE );
- glBegin( GL_POINTS );
+ stars[i] = xglGenLists(1);
+ xglNewList( stars[i], GL_COMPILE );
+ xglBegin( GL_POINTS );
/* read in each line of the file */
count = 0;
while ( (fgets(line, 256, fd) != NULL) && (count < max_stars) ) {
front = line;
- /* printf("Read line = %s", front); */
+ /* printf(" Read line = %s", front); */
/* advance to first non-whitespace character */
while ( (front[0] == ' ') || (front[0] == '\t') ) {
front++;
}
- /* printf("Line length (after trimming) = %d\n", strlen(front)); */
+ /* printf(" Line length (after trimming) = %d\n", strlen(front));*/
if ( front[0] == '#' ) {
/* comment */
sscanf(front, "%lf,%lf,%lf\n",
&right_ascension, &declination, &magnitude);
+ /*
if ( strcmp(name, "Betelgeuse") == 0 ) {
printf(" *** Marking %s\n", name);
ra_save = right_ascension;
decl_save = declination;
}
+ */
+ /*
if ( strcmp(name, "Alnilam") == 0 ) {
printf(" *** Marking %s\n", name);
ra_save1 = right_ascension;
decl_save1 = declination;
}
+ */
/* scale magnitudes to (0.0 - 1.0) */
magnitude = (0.0 - magnitude) / 5.0 + 1.0;
if ( magnitude < 0.0 ) { magnitude = 0.0; }
magnitude =
magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
- /* printf("Found star: %d %s, %.3f %.3f %.3f\n", count,
+ /* printf(" Found star: %d %s, %.3f %.3f %.3f\n", count,
name, right_ascension, declination, magnitude); */
- glColor3f( magnitude, magnitude, magnitude );
- glVertex3f( 190000.0 * cos(right_ascension) * cos(declination),
- 190000.0 * sin(right_ascension) * cos(declination),
- 190000.0 * sin(declination) );
-
+ xglColor3f( magnitude, magnitude, magnitude );
+ /*xglColor3f(0,0,0);*/
+ xglVertex3f( 50000.0 * cos(right_ascension) * cos(declination),
+ 50000.0 * sin(right_ascension) * cos(declination),
+ 50000.0 * sin(declination) );
+
count++;
} /* if valid line */
fclose(fd);
- glEnd();
-
-
- glBegin(GL_LINE_LOOP);
- glColor3f(1.0, 0.0, 0.0);
- glVertex3f( 190000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
- 190000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
- 190000.0 * sin(decl_save-0.2) );
- glVertex3f( 190000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
- 190000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
- 190000.0 * sin(decl_save-0.2) );
- glVertex3f( 190000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
- 190000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
- 190000.0 * sin(decl_save+0.2) );
- glVertex3f( 190000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
- 190000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
- 190000.0 * sin(decl_save+0.2) );
- glEnd();
-
- glBegin(GL_LINE_LOOP);
- glColor3f(0.0, 1.0, 0.0);
- glVertex3f( 190000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
- 190000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
- 190000.0 * sin(decl_save1-0.2) );
- glVertex3f( 190000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
- 190000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
- 190000.0 * sin(decl_save1-0.2) );
- glVertex3f( 190000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
- 190000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
- 190000.0 * sin(decl_save1+0.2) );
- glVertex3f( 190000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
- 190000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
- 190000.0 * sin(decl_save1+0.2) );
- glEnd();
+ /* Add the planets to all four display lists */
+ for ( j = 2; j < 9; j++ ) {
+ pltPos = fgCalculatePlanet(pltOrbElements[j],
+ pltOrbElements[0], cur_time_params, j);
+ /* give the planets a temporary color, for testing purposes */
+ /* xglColor3f( 1.0, 0.0, 0.0); */
+
+ /* scale magnitudes to (0.0 - 1.0) */
+ magnitude = (0.0 - pltPos.magnitude) / 5.0 + 1.0;
+
+ /* scale magnitudes again so they look ok */
+ if ( magnitude > 1.0 ) { magnitude = 1.0; }
+ if ( magnitude < 0.0 ) { magnitude = 0.0; }
+ magnitude =
+ magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
+
+
+ xglColor3f(magnitude, magnitude, magnitude);
+
+ xglVertex3f( 50000.0 * cos(pltPos.RightAscension) *
+ cos(pltPos.Declination),
+ 50000.0 * sin(pltPos.RightAscension) *
+ cos(pltPos.Declination),
+ 50000.0 * sin(pltPos.Declination) );
+ }
+ xglEnd();
+
+ /*
+ xglBegin(GL_LINE_LOOP);
+ xglColor3f(1.0, 0.0, 0.0);
+ xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
+ 50000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
+ 50000.0 * sin(decl_save-0.2) );
+ xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
+ 50000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
+ 50000.0 * sin(decl_save-0.2) );
+ xglVertex3f( 50000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
+ 50000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
+ 50000.0 * sin(decl_save+0.2) );
+ xglVertex3f( 50000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
+ 50000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
+ 50000.0 * sin(decl_save+0.2) );
+ xglEnd();
+ */
+
+ /*
+ xglBegin(GL_LINE_LOOP);
+ xglColor3f(0.0, 1.0, 0.0);
+ xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
+ 50000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
+ 50000.0 * sin(decl_save1-0.2) );
+ xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
+ 50000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
+ 50000.0 * sin(decl_save1-0.2) );
+ xglVertex3f( 50000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
+ 50000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
+ 50000.0 * sin(decl_save1+0.2) );
+ xglVertex3f( 50000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
+ 50000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
+ 50000.0 * sin(decl_save1+0.2) );
+ xglEnd();
+ */
- glEndList();
+ xglEndList();
max_stars /= 2;
}
/* Draw the Stars */
void fgStarsRender() {
- struct FLIGHT *f;
- struct VIEW *v;
+ struct fgFLIGHT *f;
+ struct fgVIEW *v;
+ struct fgLIGHT *l;
struct fgTIME *t;
- double angle;
- static double warp = 0;
int i;
f = ¤t_aircraft.flight;
+ l = &cur_light_params;
t = &cur_time_params;
v = ¤t_view;
/* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */
- t->sun_angle = 3.0; /* force stars (for testing) */
+ /* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */
- if ( t->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
+ /* render the stars */
+ if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
/* determine which star structure to draw */
- if ( t->sun_angle > (FG_PI_2 + 7.25 * DEG_TO_RAD ) ) {
+ if ( l->sun_angle > (FG_PI_2 + 7.25 * DEG_TO_RAD ) ) {
i = 0;
- } else if ( t->sun_angle > (FG_PI_2 + 6.50 * DEG_TO_RAD ) ) {
+ } else if ( l->sun_angle > (FG_PI_2 + 6.50 * DEG_TO_RAD ) ) {
i = 1;
- } else if ( t->sun_angle > (FG_PI_2 + 5.75 * DEG_TO_RAD ) ) {
+ } else if ( l->sun_angle > (FG_PI_2 + 5.75 * DEG_TO_RAD ) ) {
i = 2;
} else {
i = 3;
printf("RENDERING STARS = %d (night)\n", i);
- glDisable( GL_FOG );
- glDisable( GL_LIGHTING );
- glPushMatrix();
-
- glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
-
- angle = t->gst * 15.0; /* 15 degrees per hour rotation */
- /* warp += 1.0; */
- /* warp = 15.0; */
- warp = 0.0;
- glRotatef( (angle+warp), 0.0, 0.0, -1.0 );
- printf("Rotating stars by %.2f degrees + %.2f degrees\n",angle,warp);
-
- glCallList(stars[i]);
-
- glPopMatrix();
- glEnable( GL_LIGHTING );
- glEnable( GL_FOG );
+ xglDisable( GL_LIGHTING );
+ xglCallList(stars[i]);
+ xglEnable( GL_LIGHTING );
} else {
printf("not RENDERING STARS (day)\n");
}
/* $Log$
-/* Revision 1.11 1997/09/22 14:44:21 curt
-/* Continuing to try to align stars correctly.
+/* Revision 1.23 1997/12/30 20:47:53 curt
+/* Integrated new event manager with subsystem initializations.
/*
+ * Revision 1.22 1997/12/30 16:36:53 curt
+ * Merged in Durk's changes ...
+ *
+ * Revision 1.21 1997/12/19 23:35:00 curt
+ * Lot's of tweaking with sky rendering and lighting.
+ *
+ * Revision 1.20 1997/12/15 23:55:03 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.19 1997/12/12 19:53:00 curt
+ * Working on lightling and material properties.
+ *
+ * Revision 1.18 1997/12/10 22:37:52 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.17 1997/12/09 04:25:33 curt
+ * Working on adding a global lighting params structure.
+ *
+ * Revision 1.16 1997/11/25 19:25:38 curt
+ * Changes to integrate Durk's moon/sun code updates + clean up.
+ *
+ * Revision 1.15 1997/10/30 12:38:45 curt
+ * Working on new scenery subsystem.
+ *
+ * Revision 1.14 1997/10/28 21:00:22 curt
+ * Changing to new terrain format.
+ *
+ * Revision 1.13 1997/10/25 03:18:28 curt
+ * Incorporated sun, moon, and planet position and rendering code contributed
+ * by Durk Talsma.
+ *
+ * Revision 1.12 1997/09/23 00:29:43 curt
+ * Tweaks to get things to compile with gcc-win32.
+ *
+ * Revision 1.11 1997/09/22 14:44:21 curt
+ * Continuing to try to align stars correctly.
+ *
* Revision 1.10 1997/09/20 03:34:32 curt
* Still trying to get those durned stars aligned properly.
*