glDisable( GL_LIGHTING );
glPushMatrix();
- /* set lighting parameters for stars */
- /* amb[0] = amb[1] = amb[2] = 1.0;
- diff[0] = diff[1] = diff[2] = 1.0;
- glLightfv(GL_LIGHT0, GL_AMBIENT, amb );
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diff ); */
-
glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
angle = FG_2PI * fmod(DaysSinceEpoch(time(NULL)), 1.0);
/* $Log$
-/* Revision 1.3 1997/08/29 17:55:28 curt
-/* Worked on properly aligning the stars.
+/* Revision 1.4 1997/09/04 02:17:38 curt
+/* Shufflin' stuff.
/*
+ * Revision 1.3 1997/08/29 17:55:28 curt
+ * Worked on properly aligning the stars.
+ *
* Revision 1.2 1997/08/27 21:32:30 curt
* Restructured view calculation code. Added stars.
*