]> git.mxchange.org Git - flightgear.git/blobdiff - Scenery/stars.c
Add xgl wrappers for debugging.
[flightgear.git] / Scenery / stars.c
index af868804e09e191a4fe05204d97b778a13653193..d3c671055cf18d6b0d8ec0378b5a68aa3bc73882 100644 (file)
 #include <time.h>
 
 #include <GL/glut.h>
+#include "../XGL/xgl.h"
 
+#include "orbits.h"
+#include "planets.h"
 #include "stars.h"
 
-#include "../constants.h"
-#include "../general.h"
-
-#include "../GLUT/views.h"
+#include "../Include/constants.h"
+#include "../Include/general.h"
 #include "../Aircraft/aircraft.h"
+#include "../Main/views.h"
+#include "../Time/fg_time.h"
 
 
 #define EpochStart           (631065600)
 #define DaysSinceEpoch(secs) (((secs)-EpochStart)*(1.0/(24*3600)))
 
 
-static GLint stars;
+/* Define four structures, each with varying amounts of stars */
+/* static */  GLint stars[FG_STAR_LEVELS];
 
 
 /* Initialize the Star Management Subsystem */
 void fgStarsInit() {
     FILE *fd;
-    struct GENERAL *g;
+    struct fgGENERAL *g;
+    struct CelestialCoord pltPos;
     char path[1024];
     char line[256], name[256];
-    char *tmp_ptr;
+    char *front, *end;
     double right_ascension, declination, magnitude;
-    GLfloat mag[4] = {0.0, 0.0, 0.0, 1.0};
-    int count;
+    double ra_save, decl_save;
+    double ra_save1, decl_save1;
+    int count, i, j, max_stars;
 
     g = &general;
 
@@ -70,93 +76,252 @@ void fgStarsInit() {
     strcat(path, "/Scenery/");
     strcat(path, "Stars.dat");
 
-    printf("Loading Stars: %s\n", path);
-
-    if ( (fd = fopen(path, "r")) == NULL ) {
-       printf("Cannot open star file: '%s'\n", path);
-       return;
-    }
+    max_stars = FG_MAX_STARS;
 
-    stars = glGenLists(1);
-    glNewList( stars, GL_COMPILE );
-    glBegin( GL_POINTS );
+    for ( i = 0; i < FG_STAR_LEVELS; i++ ) {
+       printf("Loading %d Stars: %s\n", max_stars, path);
 
-    /* read in each line of the file */
-    count = 0;
-    while ( (fgets(line, 256, fd) != NULL) && (count < FG_MAX_STARS) ) {
-       tmp_ptr = line;
+       if ( (fd = fopen(path, "r")) == NULL ) {
+           printf("Cannot open star file: '%s'\n", path);
+           return;
+       }
        
-       /* advance to first non-whitespace character */
-       while ( (tmp_ptr[0] == ' ') || (tmp_ptr[0] == '\t') ) {
-           tmp_ptr++;
+       stars[i] = xglGenLists(1);
+       xglNewList( stars[i], GL_COMPILE );
+       xglBegin( GL_POINTS );
+
+       /* read in each line of the file */
+       count = 0;
+       while ( (fgets(line, 256, fd) != NULL) && (count < max_stars) ) {
+           front = line;
+
+           /* printf("Read line = %s", front); */
+
+           /* advance to first non-whitespace character */
+           while ( (front[0] == ' ') || (front[0] == '\t') ) {
+               front++;
+           }
+
+           /* printf("Line length (after trimming) = %d\n", strlen(front)); */
+
+           if ( front[0] == '#' ) {
+               /* comment */
+           } else if ( strlen(front) <= 1 ) {
+               /* blank line */
+           } else {
+               /* star data line */
+               
+               /* get name */
+               end = front;
+               while ( end[0] != ',' ) {
+                   end++;
+               }
+               end[0] = '\0';
+               strcpy(name, front);
+               front = end;
+               front++;
+
+               sscanf(front, "%lf,%lf,%lf\n", 
+                      &right_ascension, &declination, &magnitude);
+
+               /*
+               if ( strcmp(name, "Betelgeuse") == 0 ) {
+                   printf("  *** Marking %s\n", name);
+                   ra_save = right_ascension;
+                   decl_save = declination;
+               }
+               */
+
+               /*
+               if ( strcmp(name, "Alnilam") == 0 ) {
+                   printf("  *** Marking %s\n", name);
+                   ra_save1 = right_ascension;
+                   decl_save1 = declination;
+               }
+               */
+
+               /* scale magnitudes to (0.0 - 1.0) */
+               magnitude = (0.0 - magnitude) / 5.0 + 1.0;
+
+               /* scale magnitudes again so they look ok */
+               if ( magnitude > 1.0 ) { magnitude = 1.0; }
+               if ( magnitude < 0.0 ) { magnitude = 0.0; }
+               magnitude = 
+                   magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
+               /* printf("Found star: %d %s, %.3f %.3f %.3f\n", count,
+                      name, right_ascension, declination, magnitude); */
+
+               xglColor3f( magnitude, magnitude, magnitude );
+               /*xglColor3f(0,0,0);*/
+               xglVertex3f( 190000.0 * cos(right_ascension) * cos(declination),
+                            190000.0 * sin(right_ascension) * cos(declination),
+                            190000.0 * sin(declination) );
+               
+               count++;
+           } /* if valid line */
+
+       } /* while */
+
+       fclose(fd);
+
+       /* Add the planets to all four display lists */
+       for ( j = 2; j < 9; j++ ) {
+           pltPos = fgCalculatePlanet(pltOrbElements[j], 
+                                      pltOrbElements[0], cur_time_params);
+           printf("Planet found at %f (ra), %f (dec)\n", 
+                  pltPos.RightAscension, pltPos.Declination);
+           /* give the planets a temporary color, for testing purposes */
+           xglColor3f( 1.0, 0.0, 0.0);
+           xglVertex3f( 190000.0 * cos(pltPos.RightAscension) * 
+                        cos(pltPos.Declination),
+                        190000.0 * sin(pltPos.RightAscension) * 
+                        cos(pltPos.Declination),
+                        190000.0 * sin(pltPos.Declination) );
        }
-
-       if ( tmp_ptr[0] == '#' ) {
-           /* comment */
-       } else if ( strlen(tmp_ptr) == 0 ) {
-           /* blank line */
-       } else {
-           /* star data line */
-           fscanf(fd, "%s %lf %lf %lf\n", 
-                  name, &right_ascension, &declination, &magnitude);
-           /* printf("Found star: %d %s, %.3f %.3f %.3f\n", count,
-              name, right_ascension, declination, magnitude); */
-           count++;
-           magnitude = magnitude * 0.8 + 0.2;
-           mag[0] = mag[1] = mag[2] = magnitude;
-           glColor3f( mag[0], mag[1], mag[2] );
-           glVertex3f( 190000.0 * sin(right_ascension) * cos(declination),
-                       190000.0 * cos(right_ascension) * cos(declination),
-                       190000.0 * sin(declination) );
-
-       } /* if valid line */
-
-    } /* while */
-
-    glEnd();
-    glEndList();
+       xglEnd();
+
+       /*
+       xglBegin(GL_LINE_LOOP);
+        xglColor3f(1.0, 0.0, 0.0);
+       xglVertex3f( 190000.0 * cos(ra_save-0.2) * cos(decl_save-0.2),
+                   190000.0 * sin(ra_save-0.2) * cos(decl_save-0.2),
+                   190000.0 * sin(decl_save-0.2) );
+       xglVertex3f( 190000.0 * cos(ra_save+0.2) * cos(decl_save-0.2),
+                   190000.0 * sin(ra_save+0.2) * cos(decl_save-0.2),
+                   190000.0 * sin(decl_save-0.2) );
+       xglVertex3f( 190000.0 * cos(ra_save+0.2) * cos(decl_save+0.2),
+                   190000.0 * sin(ra_save+0.2) * cos(decl_save+0.2),
+                   190000.0 * sin(decl_save+0.2) );
+       xglVertex3f( 190000.0 * cos(ra_save-0.2) * cos(decl_save+0.2),
+                   190000.0 * sin(ra_save-0.2) * cos(decl_save+0.2),
+                   190000.0 * sin(decl_save+0.2) );
+       xglEnd();
+       */
+
+       /*
+       xglBegin(GL_LINE_LOOP);
+        xglColor3f(0.0, 1.0, 0.0);
+       xglVertex3f( 190000.0 * cos(ra_save1-0.2) * cos(decl_save1-0.2),
+                   190000.0 * sin(ra_save1-0.2) * cos(decl_save1-0.2),
+                   190000.0 * sin(decl_save1-0.2) );
+       xglVertex3f( 190000.0 * cos(ra_save1+0.2) * cos(decl_save1-0.2),
+                   190000.0 * sin(ra_save1+0.2) * cos(decl_save1-0.2),
+                   190000.0 * sin(decl_save1-0.2) );
+       xglVertex3f( 190000.0 * cos(ra_save1+0.2) * cos(decl_save1+0.2),
+                   190000.0 * sin(ra_save1+0.2) * cos(decl_save1+0.2),
+                   190000.0 * sin(decl_save1+0.2) );
+       xglVertex3f( 190000.0 * cos(ra_save1-0.2) * cos(decl_save1+0.2),
+                   190000.0 * sin(ra_save1-0.2) * cos(decl_save1+0.2),
+                   190000.0 * sin(decl_save1+0.2) );
+       xglEnd();
+       */
+       
+       xglEndList();
+
+       max_stars /= 2;
+    }
 }
 
 
 /* Draw the Stars */
 void fgStarsRender() {
-    struct FLIGHT *f;
-    struct VIEW *v;
-    double angle;
+    struct fgFLIGHT *f;
+    struct fgVIEW *v;
+    struct fgLIGHT *l;
+    struct fgTIME *t;
+    int i;
 
     f = &current_aircraft.flight;
+    l = &cur_light_params;
+    t = &cur_time_params;
     v = &current_view;
 
-    printf("RENDERING STARS\n");
-
-    glDisable( GL_FOG );
-    glDisable( GL_LIGHTING );
-    glPushMatrix();
+    /* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */
 
-    /* set lighting parameters for stars */
-    /* amb[0] = amb[1] = amb[2] = 1.0;
-    diff[0] = diff[1] = diff[2] = 1.0;
-    glLightfv(GL_LIGHT0, GL_AMBIENT, amb );
-    glLightfv(GL_LIGHT0, GL_DIFFUSE, diff ); */
+    /* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */
 
-    glTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z );
-
-    angle = FG_2PI * fmod(DaysSinceEpoch(time(NULL)), 1.0);
-    glRotatef( -angle * RAD_TO_DEG, 0.0, 0.0, 1.0 );
-    printf("Rotating stars by %.2f\n", -angle * RAD_TO_DEG);
+    /* render the stars */
+    if ( l->sun_angle > (FG_PI_2 + 5 * DEG_TO_RAD ) ) {
+       /* determine which star structure to draw */
+       if ( l->sun_angle > (FG_PI_2 + 7.25 * DEG_TO_RAD ) ) {
+           i = 0;
+       } else if ( l->sun_angle > (FG_PI_2 + 6.50 * DEG_TO_RAD ) ) {
+           i = 1;
+       } else if ( l->sun_angle > (FG_PI_2 + 5.75 * DEG_TO_RAD ) ) {
+           i = 2;
+       } else {
+           i = 3;
+       }
 
-    glCallList(stars);
+       printf("RENDERING STARS = %d (night)\n", i);
 
-    glPopMatrix();
-    glEnable( GL_LIGHTING );
-    glEnable( GL_FOG );
+       xglDisable( GL_LIGHTING );
+       xglCallList(stars[i]);
+       xglEnable( GL_LIGHTING );
+    } else {
+       printf("not RENDERING STARS (day)\n");
+    }
 }
 
 
 /* $Log$
-/* Revision 1.3  1997/08/29 17:55:28  curt
-/* Worked on properly aligning the stars.
+/* Revision 1.20  1997/12/15 23:55:03  curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
 /*
+ * Revision 1.19  1997/12/12  19:53:00  curt
+ * Working on lightling and material properties.
+ *
+ * Revision 1.18  1997/12/10 22:37:52  curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.17  1997/12/09 04:25:33  curt
+ * Working on adding a global lighting params structure.
+ *
+ * Revision 1.16  1997/11/25 19:25:38  curt
+ * Changes to integrate Durk's moon/sun code updates + clean up.
+ *
+ * Revision 1.15  1997/10/30 12:38:45  curt
+ * Working on new scenery subsystem.
+ *
+ * Revision 1.14  1997/10/28 21:00:22  curt
+ * Changing to new terrain format.
+ *
+ * Revision 1.13  1997/10/25 03:18:28  curt
+ * Incorporated sun, moon, and planet position and rendering code contributed
+ * by Durk Talsma.
+ *
+ * Revision 1.12  1997/09/23 00:29:43  curt
+ * Tweaks to get things to compile with gcc-win32.
+ *
+ * Revision 1.11  1997/09/22 14:44:21  curt
+ * Continuing to try to align stars correctly.
+ *
+ * Revision 1.10  1997/09/20 03:34:32  curt
+ * Still trying to get those durned stars aligned properly.
+ *
+ * Revision 1.9  1997/09/18 16:20:09  curt
+ * At dusk/dawn add/remove stars in stages.
+ *
+ * Revision 1.8  1997/09/16 22:14:52  curt
+ * Tweaked time of day lighting equations.  Don't draw stars during the day.
+ *
+ * Revision 1.7  1997/09/16 15:50:31  curt
+ * Working on star alignment and time issues.
+ *
+ * Revision 1.6  1997/09/05 14:17:31  curt
+ * More tweaking with stars.
+ *
+ * Revision 1.5  1997/09/05 01:35:59  curt
+ * Working on getting stars right.
+ *
+ * Revision 1.4  1997/09/04 02:17:38  curt
+ * Shufflin' stuff.
+ *
+ * Revision 1.3  1997/08/29 17:55:28  curt
+ * Worked on properly aligning the stars.
+ *
  * Revision 1.2  1997/08/27 21:32:30  curt
  * Restructured view calculation code.  Added stars.
  *