#include <GL/glut.h>
#include <XGL/xgl.h>
-#include <vector>
-#include <string>
+#include <Include/compiler.h>
-#include "Include/compiler.h"
-FG_USING_STD(string);
-FG_USING_STD(vector);
+#include <vector>
+#include STL_STRING
#include <Bucket/bucketutils.h>
#include <Math/mat3.h>
#include <Math/point3d.hxx>
#include <Objects/fragment.hxx>
+FG_USING_STD(string);
+FG_USING_STD(vector);
+
+#ifdef FG_HAVE_NATIVE_SGI_COMPILERS
+#include <strings.h>
+#endif
// Scenery tile class
class fgTILE {
// $Log$
+// Revision 1.25 1999/03/02 01:03:30 curt
+// Tweaks for building with native SGI compilers.
+//
+// Revision 1.24 1999/02/26 22:10:02 curt
+// Added initial support for native SGI compilers.
+//
// Revision 1.23 1999/02/02 20:13:41 curt
// MSVC++ portability changes by Bernie Bright:
//