#include <GL/glut.h>
#include <XGL/xgl.h>
-#include <list> // STL list
+#include <Include/compiler.h>
+
+#include <vector>
+#include STL_STRING
#include <Bucket/bucketutils.h>
-#include <Include/fg_types.h>
+#include <Math/mat3.h>
+#include <Math/point3d.hxx>
+#include <Objects/fragment.hxx>
+FG_USING_STD(string);
+FG_USING_STD(vector);
-// Object fragment data class
-class fgFRAGMENT {
+#ifdef FG_HAVE_NATIVE_SGI_COMPILERS
+#include <strings.h>
+#endif
-public:
+// Scenery tile class
+class fgTILE {
- // culling data for this object fragment (fine grain culling)
- fgCartesianPoint3d center;
- double bounding_radius;
+public:
- // material property pointer
- int material_ptr;
+ typedef vector < fgFRAGMENT > container;
+ typedef container::iterator FragmentIterator;
+ typedef container::const_iterator FragmentConstIterator;
- // OpenGL display list for fragment data
- GLint display_list;
+public:
+ // node list (the per fragment face lists reference this node list)
+ double (*nodes)[3];
+ int ncount;
- // Constructor
- fgFRAGMENT ( void );
+ // culling data for whole tile (course grain culling)
+ Point3D center;
+ double bounding_radius;
+ Point3D offset;
+ GLdouble model_view[16];
- // Destructor
- ~fgFRAGMENT ( void );
-};
+ // this tile's official location in the world
+ fgBUCKET tile_bucket;
+ // the tile cache will mark here if the tile is being used
+ bool used;
-// Scenery tile class
-class fgTILE {
+ container fragment_list;
public:
- // culling data for whole tile (course grain culling)
- fgCartesianPoint3d center;
- double bounding_radius;
+ FragmentIterator begin() { return fragment_list.begin(); }
+ FragmentConstIterator begin() const { return fragment_list.begin(); }
- // this tile's official location in the world
- struct fgBUCKET tile_bucket;
+ FragmentIterator end() { return fragment_list.end(); }
+ FragmentConstIterator end() const { return fragment_list.end(); }
- // the tile cache will mark here if the tile is being used
- int used;
+ void add_fragment( fgFRAGMENT& frag ) {
+ frag.tile_ptr = this;
+ fragment_list.push_back( frag );
+ }
+
+ //
+ size_t num_fragments() const {
+ return fragment_list.size();
+ }
+
+ // Step through the fragment list, deleting the display list, then
+ // the fragment, until the list is empty.
+ void release_fragments();
- list < fgFRAGMENT > fragment_list;
+// int ObjLoad( const string& path, const fgBUCKET& p );
// Constructor
fgTILE ( void );
// Destructor
~fgTILE ( void );
+
+ // Calculate this tile's offset
+ void SetOffset( const Point3D& off)
+ {
+ offset = center - off;
+ }
+
+
+ // Calculate the model_view transformation matrix for this tile
+ inline void
+ UpdateViewMatrix(GLdouble *MODEL_VIEW)
+ {
+
+#if defined( USE_MEM ) || defined( WIN32 )
+ memcpy( model_view, MODEL_VIEW, 16*sizeof(GLdouble) );
+#else
+ bcopy( MODEL_VIEW, model_view, 16*sizeof(GLdouble) );
+#endif
+
+ // This is equivalent to doing a glTranslatef(x, y, z);
+ model_view[12] += (model_view[0]*offset.x() +
+ model_view[4]*offset.y() +
+ model_view[8]*offset.z());
+ model_view[13] += (model_view[1]*offset.x() +
+ model_view[5]*offset.y() +
+ model_view[9]*offset.z());
+ model_view[14] += (model_view[2]*offset.x() +
+ model_view[6]*offset.y() +
+ model_view[10]*offset.z() );
+ // m[15] += (m[3]*x + m[7]*y + m[11]*z);
+ // m[3] m7[] m[11] are 0.0 see LookAt() in views.cxx
+ // so m[15] is unchanged
+ }
+
+private:
+
+ // not defined
+ fgTILE( const fgTILE& );
+ fgTILE& operator = ( const fgTILE& );
};
// $Log$
+// Revision 1.25 1999/03/02 01:03:30 curt
+// Tweaks for building with native SGI compilers.
+//
+// Revision 1.24 1999/02/26 22:10:02 curt
+// Added initial support for native SGI compilers.
+//
+// Revision 1.23 1999/02/02 20:13:41 curt
+// MSVC++ portability changes by Bernie Bright:
+//
+// Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
+// Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
+// Simulator/Cockpit/hud.cxx: Added Standard headers
+// Simulator/Cockpit/panel.cxx: Redefinition of default parameter
+// Simulator/Flight/flight.cxx: Replaced cout with FG_LOG. Deleted <stdio.h>
+// Simulator/Main/fg_init.cxx:
+// Simulator/Main/GLUTmain.cxx:
+// Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
+// Simulator/Objects/material.hxx:
+// Simulator/Time/timestamp.hxx: VC++ friend kludge
+// Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
+// Simulator/Main/views.hxx: Added a constant
+//
+// Revision 1.22 1998/12/03 01:18:16 curt
+// Converted fgFLIGHT to a class.
+// Tweaks for Sun Portability.
+// Tweaked current terrain elevation code as per NHV.
+//
+// Revision 1.21 1998/11/09 23:40:47 curt
+// Bernie Bright <bbright@c031.aone.net.au> writes:
+// I've made some changes to the Scenery handling. Basically just tidy ups.
+// The main difference is in tile.[ch]xx where I've changed list<fgFRAGMENT> to
+// vector<fgFRAGMENT>. Studying our usage patterns this seems reasonable.
+// Lists are good if you need to insert/delete elements randomly but we
+// don't do that. All access seems to be sequential. Two additional
+// benefits are smaller memory usage - each list element requires pointers
+// to the next and previous elements, and faster access - vector iterators
+// are smaller and faster than list iterators. This should also help
+// Charlie Hotchkiss' problem when compiling with Borland and STLport.
+//
+// ./Lib/Bucket/bucketutils.hxx
+// Convenience functions for fgBUCKET.
+//
+// ./Simulator/Scenery/tile.cxx
+// ./Simulator/Scenery/tile.hxx
+// Changed fragment list to a vector.
+// Added some convenience member functions.
+//
+// ./Simulator/Scenery/tilecache.cxx
+// ./Simulator/Scenery/tilecache.hxx
+// use const fgBUCKET& instead of fgBUCKET* where appropriate.
+//
+// ./Simulator/Scenery/tilemgr.cxx
+// ./Simulator/Scenery/tilemgr.hxx
+// uses all the new convenience functions.
+//
+// Revision 1.20 1998/10/16 00:55:46 curt
+// Converted to Point3D class.
+//
+// Revision 1.19 1998/09/17 18:36:17 curt
+// Tweaks and optimizations by Norman Vine.
+//
+// Revision 1.18 1998/08/25 16:52:42 curt
+// material.cxx material.hxx obj.cxx obj.hxx texload.c texload.h moved to
+// ../Objects
+//
+// Revision 1.17 1998/08/22 14:49:58 curt
+// Attempting to iron out seg faults and crashes.
+// Did some shuffling to fix a initialization order problem between view
+// position, scenery elevation.
+//
+// Revision 1.16 1998/08/22 02:01:34 curt
+// increased fragment list size.
+//
+// Revision 1.15 1998/08/20 15:12:06 curt
+// Used a forward declaration of classes fgTILE and fgMATERIAL to eliminate
+// the need for "void" pointers and casts.
+// Quick hack to count the number of scenery polygons that are being drawn.
+//
+// Revision 1.14 1998/08/12 21:13:06 curt
+// material.cxx: don't load textures if they are disabled
+// obj.cxx: optimizations from Norman Vine
+// tile.cxx: minor tweaks
+// tile.hxx: addition of num_faces
+// tilemgr.cxx: minor tweaks
+//
+// Revision 1.13 1998/07/24 21:42:08 curt
+// material.cxx: whups, double method declaration with no definition.
+// obj.cxx: tweaks to avoid errors in SGI's CC.
+// tile.cxx: optimizations by Norman Vine.
+// tilemgr.cxx: optimizations by Norman Vine.
+//
+// Revision 1.12 1998/07/22 21:41:42 curt
+// Add basic fgFACE methods contributed by Charlie Hotchkiss.
+// intersect optimization from Norman Vine.
+//
+// Revision 1.11 1998/07/12 03:18:28 curt
+// Added ground collision detection. This involved:
+// - saving the entire vertex list for each tile with the tile records.
+// - saving the face list for each fragment with the fragment records.
+// - code to intersect the current vertical line with the proper face in
+// an efficient manner as possible.
+// Fixed a bug where the tiles weren't being shifted to "near" (0,0,0)
+//
+// Revision 1.10 1998/07/08 14:47:22 curt
+// Fix GL_MODULATE vs. GL_DECAL problem introduced by splash screen.
+// polare3d.h renamed to polar3d.hxx
+// fg{Cartesian,Polar}Point3d consolodated.
+// Added some initial support for calculating local current ground elevation.
+//
+// Revision 1.9 1998/07/06 21:34:34 curt
+// Added using namespace std for compilers that support this.
+//
+// Revision 1.8 1998/07/04 00:54:30 curt
+// Added automatic mipmap generation.
+//
+// When rendering fragments, use saved model view matrix from associated tile
+// rather than recalculating it with push() translate() pop().
+//
+// Revision 1.7 1998/06/12 00:58:05 curt
+// Build only static libraries.
+// Declare memmove/memset for Sloaris.
+//
+// Revision 1.6 1998/06/08 17:57:54 curt
+// Working first pass at material proporty sorting.
+//
+// Revision 1.5 1998/06/06 01:09:32 curt
+// I goofed on the log message in the last commit ... now fixed.
+//
+// Revision 1.4 1998/06/06 01:07:18 curt
+// Increased per material fragment list size from 100 to 400.
+// Now correctly draw viewable fragments in per material order.
+//
+// Revision 1.3 1998/06/05 22:39:54 curt
+// Working on sorting by, and rendering by material properties.
+//
// Revision 1.2 1998/06/03 00:47:50 curt
// No .h for STL includes.
// Minor view culling optimizations.