// test if line intesects with this fragment. p0 and p1 are the
// two line end points of the line. If side_flag is true, check
// to see that end points are on opposite sides of face. Returns
- // 1 if it does, 0 otherwise. If it intesects, result is the
- // point of intersection
+ // 1 if it intersection found, 0 otherwise. If it intesects,
+ // result is the point of intersection
int intersect( fgPoint3d *end0, fgPoint3d *end1, int side_flag,
fgPoint3d *result);
// $Log$
+// Revision 1.17 1998/08/22 14:49:58 curt
+// Attempting to iron out seg faults and crashes.
+// Did some shuffling to fix a initialization order problem between view
+// position, scenery elevation.
+//
// Revision 1.16 1998/08/22 02:01:34 curt
// increased fragment list size.
//