#define _TILECACHE_H
-#ifdef WIN32
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+#include <config.h>
+
+#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
-#include <Scenery/bucketutils.h>
+#include <Bucket/bucketutils.h>
#include <Include/fg_types.h>
/* For best results ... i.e. to avoid tile load problems and blank areas
struct fgCartesianPoint *local_ref );
+#ifdef __cplusplus
+}
+#endif
+
+
#endif /* _TILECACHE_H */
/* $Log$
-/* Revision 1.6 1998/02/18 15:07:10 curt
-/* Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
-/* drivers will work.)
+/* Revision 1.10 1998/04/21 17:02:45 curt
+/* Prepairing for C++ integration.
/*
+ * Revision 1.9 1998/04/14 02:23:17 curt
+ * Code reorganizations. Added a Lib/ directory for more general libraries.
+ *
+ * Revision 1.8 1998/04/08 23:30:08 curt
+ * Adopted Gnu automake/autoconf system.
+ *
+ * Revision 1.7 1998/04/03 22:11:38 curt
+ * Converting to Gnu autoconf system.
+ *
+ * Revision 1.6 1998/02/18 15:07:10 curt
+ * Tweaks to build with SGI OpenGL (and therefor hopefully other accelerated
+ * drivers will work.)
+ *
* Revision 1.5 1998/02/16 13:39:45 curt
* Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
* tiles to occasionally be missing.