/**************************************************************************
- * tilecache.h -- routines to hancle scenery tile caching
+ * tilecache.h -- routines to handle scenery tile caching
*
* Written by Curtis Olson, started January 1998.
*
#include <XGL/xgl.h>
#include <Scenery/bucketutils.h>
-#include <Include/types.h>
+#include <Include/fg_types.h>
#define FG_TILE_CACHE_SIZE 100 /* Must be > FG_LOCAL_X_Y */
GLint display_list;
struct fgCartesianPoint local_ref;
int used;
+ int priority;
};
/* tile cache */
/* $Log$
-/* Revision 1.1 1998/01/24 00:03:29 curt
-/* Initial revision.
+/* Revision 1.2 1998/01/27 00:48:04 curt
+/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+/* system and commandline/config file processing code.
/*
+ * Revision 1.1 1998/01/24 00:03:29 curt
+ * Initial revision.
+ *
*/