#include <Main/fg_debug.h>
-#define FG_LOCAL_X 3 /* should be odd */
-#define FG_LOCAL_Y 3 /* should be odd */
-#define FG_LOCAL_X_Y 9 /* At least FG_LOCAL_X times FG_LOCAL_Y */
+#define FG_LOCAL_X 5 /* should be odd */
+#define FG_LOCAL_Y 5 /* should be odd */
+#define FG_LOCAL_X_Y 25 /* At least FG_LOCAL_X times FG_LOCAL_Y */
/* closest (potentially viewable) tiles, centered on current tile.
/* $Log$
-/* Revision 1.16 1998/02/12 21:59:53 curt
-/* Incorporated code changes contributed by Charlie Hotchkiss
-/* <chotchkiss@namg.us.anritsu.com>
+/* Revision 1.17 1998/02/16 13:39:46 curt
+/* Miscellaneous weekend tweaks. Fixed? a cache problem that caused whole
+/* tiles to occasionally be missing.
/*
+ * Revision 1.16 1998/02/12 21:59:53 curt
+ * Incorporated code changes contributed by Charlie Hotchkiss
+ * <chotchkiss@namg.us.anritsu.com>
+ *
* Revision 1.14 1998/02/09 21:30:19 curt
* Fixed a nagging problem with terrain tiles not "quite" matching up perfectly.
*