**************************************************************************/
-#ifdef WIN32
+#include <config.h>
+
+#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <XGL/xgl.h>
#include <Scenery/scenery.h>
-#include <Scenery/bucketutils.h>
#include <Scenery/obj.h>
#include <Scenery/tilecache.h>
#include <Aircraft/aircraft.h>
+#include <Bucket/bucketutils.h>
+#include <Debug/fg_debug.h>
#include <Include/fg_constants.h>
#include <Include/fg_types.h>
-#include <Main/fg_debug.h>
#define FG_LOCAL_X 7 /* should be odd */
/* $Log$
-/* Revision 1.21 1998/03/23 21:23:05 curt
-/* Debugging output tweaks.
+/* Revision 1.25 1998/04/18 04:14:07 curt
+/* Moved fg_debug.c to it's own library.
/*
+ * Revision 1.24 1998/04/14 02:23:18 curt
+ * Code reorganizations. Added a Lib/ directory for more general libraries.
+ *
+ * Revision 1.23 1998/04/08 23:30:08 curt
+ * Adopted Gnu automake/autoconf system.
+ *
+ * Revision 1.22 1998/04/03 22:11:38 curt
+ * Converting to Gnu autoconf system.
+ *
+ * Revision 1.21 1998/03/23 21:23:05 curt
+ * Debugging output tweaks.
+ *
* Revision 1.20 1998/03/14 00:30:51 curt
* Beginning initial terrain texturing experiments.
*