#include <GL/glut.h>
#include <XGL/xgl.h>
-#include <Aircraft/aircraft.h>
+#include <Aircraft/aircraft.hxx>
#include <Bucket/bucketutils.h>
#include <Debug/fg_debug.h>
#include <Include/fg_constants.h>
-// #include <Include/fg_types.h>
#include <Main/options.hxx>
#include <Main/views.hxx>
-#include <Math/fg_geodesy.h>
+#include <Math/fg_geodesy.hxx>
#include <Math/mat3.h>
#include <Math/point3d.hxx>
#include <Math/polar3d.hxx>
#include <Math/vector.hxx>
#include <Objects/material.hxx>
#include <Objects/obj.hxx>
-#include <Weather/weather.h>
+#include <Weather/weather.hxx>
#include "scenery.hxx"
#include "tile.hxx"
// $Log$
+// Revision 1.40 1998/10/17 01:34:28 curt
+// C++ ifying ...
+//
// Revision 1.39 1998/10/16 00:55:50 curt
// Converted to Point3D class.
//