// the chunk isn't already in the cache, then read it from disk.
int fgTileMgrUpdate( void ) {
fgTILECACHE *c;
- FGState *f;
+ FGInterface *f;
fgBUCKET p1, p2;
static fgBUCKET p_last = {-1000, 0, 0, 0};
int tile_diameter;
// Render the local tiles
void fgTileMgrRender( void ) {
- FGState *f;
+ FGInterface *f;
fgTILECACHE *c;
fgTILE *t;
FGView *v;
// $Log$
+// Revision 1.53 1999/02/05 21:29:16 curt
+// Modifications to incorporate Jon S. Berndts flight model code.
+//
// Revision 1.52 1999/01/27 04:49:48 curt
// Fixes so that the sim can start out at an airport below sea level.
//