/* Initialize the Tile Manager subsystem */
-void fgTileMgrInit();
+void fgTileMgrInit( void );
/* given the current lon/lat, fill in the array of local chunks. If
* the chunk isn't already in the cache, then read it from disk. */
-void fgTileMgrUpdate();
+void fgTileMgrUpdate( void );
/* Render the local tiles --- hack, hack, hack */
-void fgTileMgrRender();
+void fgTileMgrRender( void );
/* $Log$
-/* Revision 1.2 1998/01/13 00:23:11 curt
-/* Initial changes to support loading and management of scenery tiles. Note,
-/* there's still a fair amount of work left to be done.
+/* Revision 1.3 1998/01/19 18:40:38 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.2 1998/01/13 00:23:11 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
* Revision 1.1 1998/01/07 23:50:51 curt
* "area" renamed to "tile"
*