**************************************************************************/
+#ifndef _TILEMGR_H
+#define _TILEMGR_H
+
+
/* Initialize the Tile Manager subsystem */
void fgTileMgrInit( void );
void fgTileMgrRender( void );
+#endif /* _TILEMGR_H */
+
+
/* $Log$
-/* Revision 1.3 1998/01/19 18:40:38 curt
-/* Tons of little changes to clean up the code and to remove fatal errors
-/* when building with the c++ compiler.
+/* Revision 1.4 1998/01/22 02:59:42 curt
+/* Changed #ifdef FILE_H to #ifdef _FILE_H
/*
+ * Revision 1.3 1998/01/19 18:40:38 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
* Revision 1.2 1998/01/13 00:23:11 curt
* Initial changes to support loading and management of scenery tiles. Note,
* there's still a fair amount of work left to be done.