**************************************************************************/
+#ifndef _TILEMGR_H
+#define _TILEMGR_H
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
/* Initialize the Tile Manager subsystem */
-void fgTileMgrInit( void );
+int fgTileMgrInit( void );
/* given the current lon/lat, fill in the array of local chunks. If
* the chunk isn't already in the cache, then read it from disk. */
-void fgTileMgrUpdate( void );
+int fgTileMgrUpdate( void );
/* Render the local tiles --- hack, hack, hack */
void fgTileMgrRender( void );
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* _TILEMGR_H */
+
+
/* $Log$
-/* Revision 1.3 1998/01/19 18:40:38 curt
-/* Tons of little changes to clean up the code and to remove fatal errors
-/* when building with the c++ compiler.
+/* Revision 1.6 1998/04/21 17:02:45 curt
+/* Prepairing for C++ integration.
/*
+ * Revision 1.5 1998/02/12 21:59:53 curt
+ * Incorporated code changes contributed by Charlie Hotchkiss
+ * <chotchkiss@namg.us.anritsu.com>
+ *
+ * Revision 1.4 1998/01/22 02:59:42 curt
+ * Changed #ifdef FILE_H to #ifdef _FILE_H
+ *
+ * Revision 1.3 1998/01/19 18:40:38 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
* Revision 1.2 1998/01/13 00:23:11 curt
* Initial changes to support loading and management of scenery tiles. Note,
* there's still a fair amount of work left to be done.