int fgTileMgrUpdate( void );
+// Determine scenery altitude. Normally this just happens when we
+// render the scene, but we'd also like to be able to do this
+// explicitely. lat & lon are in radians. abs_view_pos in meters.
+// Returns result in meters.
+double fgTileMgrCurElev( double lon, double lat, fgPoint3d *abs_view_pos );
+
+
// Render the local tiles --- hack, hack, hack
void fgTileMgrRender( void );
// $Log$
+// Revision 1.3 1998/08/22 14:49:59 curt
+// Attempting to iron out seg faults and crashes.
+// Did some shuffling to fix a initialization order problem between view
+// position, scenery elevation.
+//
// Revision 1.2 1998/05/20 20:53:56 curt
// Moved global ref point and radius (bounding sphere info, and offset) to
// data file rather than calculating it on the fly.