#include <math.h>
#include <stdio.h>
-#include "tileutils.h"
-#include "../Include/constants.h"
+#include <Scenery/tileutils.h>
+#include <Include/constants.h>
/* Generate the unique scenery tile index containing the specified
/* $Log$
-/* Revision 1.5 1998/01/14 02:19:04 curt
-/* Makde offset_bucket visible to outside.
+/* Revision 1.6 1998/01/19 19:27:18 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.5 1998/01/14 02:19:04 curt
+ * Makde offset_bucket visible to outside.
+ *
* Revision 1.4 1998/01/13 00:23:12 curt
* Initial changes to support loading and management of scenery tiles. Note,
* there's still a fair amount of work left to be done.