**************************************************************************/
-#ifndef TILEUTILS_H
-#define TILEUTILS_H
+#ifndef _TILEUTILS_H
+#define _TILEUTILS_H
struct bucket {
int width, int height);
-#endif /* TILEUTILS_H */
+#endif /* _TILEUTILS_H */
/* $Log$
-/* Revision 1.5 1998/01/14 02:19:05 curt
-/* Makde offset_bucket visible to outside.
+/* Revision 1.6 1998/01/22 02:59:42 curt
+/* Changed #ifdef FILE_H to #ifdef _FILE_H
/*
+ * Revision 1.5 1998/01/14 02:19:05 curt
+ * Makde offset_bucket visible to outside.
+ *
* Revision 1.4 1998/01/13 00:23:12 curt
* Initial changes to support loading and management of scenery tiles. Note,
* there's still a fair amount of work left to be done.