# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\misc\props.cxx\r
+SOURCE=.\simgear\misc\sg_path.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\misc\props_io.cxx\r
+SOURCE=.\simgear\misc\sgstream.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\misc\sg_path.cxx\r
+SOURCE=.\simgear\misc\strutils.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\misc\sgstream.cxx\r
+SOURCE=.\simgear\misc\tabbed_values.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\misc\strutils.cxx\r
+SOURCE=.\simgear\misc\texcoord.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\misc\texcoord.cxx\r
+SOURCE=.\simgear\misc\zfstream.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
!ENDIF \r
\r
# End Source File\r
+# End Group\r
+# Begin Group "Lib_sgprops"\r
+\r
+# PROP Default_Filter ""\r
# Begin Source File\r
\r
-SOURCE=.\simgear\misc\zfstream.cxx\r
+SOURCE=.\simgear\props\condition.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
-# PROP Intermediate_Dir "Release\Lib_sgmisc"\r
+# PROP Intermediate_Dir "Release\Lib_sgprops"\r
\r
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
\r
-# PROP Intermediate_Dir "Debug\Lib_sgmisc"\r
+# PROP Intermediate_Dir "Debug\Lib_sgprops"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\props\props.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgprops"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgprops"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\props\props_io.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgprops"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgprops"\r
\r
!ENDIF \r
\r
\r
# End Source File\r
# End Group\r
-# Begin Group "Lib_sgscreen"\r
+# Begin Group "Lib_sgmaterial"\r
\r
# PROP Default_Filter ""\r
# Begin Source File\r
\r
-SOURCE=.\simgear\screen\GLBitmaps.cxx\r
+SOURCE=.\simgear\scene\material\mat.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
-# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Release\Lib_sgmaterial"\r
\r
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
\r
-# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Debug\Lib_sgmaterial"\r
\r
!ENDIF \r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\screen\GLBitmaps.h\r
+SOURCE=.\simgear\scene\material\matlib.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
-# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Release\Lib_sgmaterial"\r
\r
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
\r
-# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Debug\Lib_sgmaterial"\r
\r
!ENDIF \r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\screen\screen-dump.cxx\r
+SOURCE=.\simgear\scene\material\matmodel.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
-# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Release\Lib_sgmaterial"\r
\r
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
\r
-# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Debug\Lib_sgmaterial"\r
\r
!ENDIF \r
\r
# End Source File\r
+# End Group\r
+# Begin Group "Lib_sgmodel"\r
+\r
+# PROP Default_Filter ""\r
# Begin Source File\r
\r
-SOURCE=.\simgear\screen\tr.cxx\r
+SOURCE=.\simgear\scene\model\animation.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
-# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Release\Lib_sgmodel"\r
\r
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
\r
-# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Debug\Lib_sgmodel"\r
\r
!ENDIF \r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\screen\win32-printer.h\r
+SOURCE=.\simgear\scene\model\location.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
-# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Release\Lib_sgmodel"\r
\r
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
\r
-# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+# PROP Intermediate_Dir "Debug\Lib_sgmodel"\r
\r
!ENDIF \r
\r
# End Source File\r
-# End Group\r
-# Begin Group "Lib_sgserial"\r
+# Begin Source File\r
\r
-# PROP Default_Filter ""\r
+SOURCE=.\simgear\scene\model\model.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgmodel"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgmodel"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\serial\serial.cxx\r
+SOURCE=.\simgear\scene\model\modellib.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
-# PROP Intermediate_Dir "Release\Lib_sgserial"\r
+# PROP Intermediate_Dir "Release\Lib_sgmodel"\r
\r
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
\r
-# PROP Intermediate_Dir "Debug\Lib_sgserial"\r
+# PROP Intermediate_Dir "Debug\Lib_sgmodel"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\scene\model\placement.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgmodel"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgmodel"\r
\r
!ENDIF \r
\r
# PROP Default_Filter ""\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sky\cloud.cxx\r
+SOURCE=.\simgear\scene\sky\cloud.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sky\dome.cxx\r
+SOURCE=.\simgear\scene\sky\dome.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sky\moon.cxx\r
+SOURCE=.\simgear\scene\sky\moon.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sky\oursun.cxx\r
+SOURCE=.\simgear\scene\sky\oursun.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sky\sky.cxx\r
+SOURCE=.\simgear\scene\sky\sky.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sky\sphere.cxx\r
+SOURCE=.\simgear\scene\sky\sphere.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sky\stars.cxx\r
+SOURCE=.\simgear\scene\sky\stars.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
\r
!ENDIF \r
\r
+# End Source File\r
+# End Group\r
+# Begin Group "Lib_sgtgdb"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\scene\tgdb\apt_signs.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgtgdb"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgtgdb"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\scene\tgdb\leaf.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgtgdb"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgtgdb"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\scene\tgdb\obj.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgtgdb"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgtgdb"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\scene\tgdb\pt_lights.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgtgdb"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgtgdb"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\scene\tgdb\userdata.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgtgdb"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgtgdb"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Lib_sgscreen"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\screen\texture.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\screen\GLBitmaps.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\screen\GLBitmaps.h\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\screen\screen-dump.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\screen\tr.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\screen\win32-printer.h\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Lib_sgserial"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\serial\serial.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgserial"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgserial"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Lib_sgsound"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sound\sound.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgsound"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgsound"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sound\soundmgr.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgsound"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgsound"\r
+\r
+!ENDIF \r
+\r
# End Source File\r
# End Group\r
# Begin Group "Lib_sgtiming"\r