# End Source File\r
# Begin Source File\r
\r
+SOURCE=.\simgear\scene\model\custtrans.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgmodel"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgmodel"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
SOURCE=.\simgear\scene\model\location.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
# End Source File\r
# Begin Source File\r
\r
+SOURCE=.\simgear\scene\model\personality.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgmodel"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgmodel"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
SOURCE=.\simgear\scene\model\placement.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
# PROP Default_Filter ""\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sound\sound.cxx\r
+SOURCE=.\simgear\sound\sample_openal.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgsound"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgsound"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sound\soundmgr_openal.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r
# End Source File\r
# Begin Source File\r
\r
-SOURCE=.\simgear\sound\soundmgr.cxx\r
+SOURCE=.\simgear\sound\xmlsound.cxx\r
\r
!IF "$(CFG)" == "SimGear - Win32 Release"\r
\r