-Subdirectories
-==============
-OpenGL/
--------
-"main" and OpenGL dependent mouse/keyboard/graphics code.
+Welcome to the Flight Gear project.
-aircraft/
----------
-Structure and code to tie together all the pieces of an aircraft such
-as flight model, engine model, panel, controls, etc.
+Starting the executable
+=======================
+Unix: runfg
+Windows: runfg.bat
-controls/
----------
-Provide a standardized interface to all aircraft controls.
+"runfg" is a script which sets the FG_ROOT environment variable, then
+runs the flight gear executable.
-flight/
--------
-Strucures and code to implement various flight models. Provides a
-standardized interface to all interesting flight model variabls.
+Keyboard controls
+=================
+Flying is mainly done via the numeric keypad. There is some
+unresolved wierdness with the GLUT libraries and keyboard input, so
+for now, the state of the "Num Lock" key is important.
-mat3/
------
-Contains miscellaneous matrix/vector routines.
+Num Lock Active
+---------------
+ Pg Up/Pg Dn Throttle
+ Left Arrow/Right Arrow Aileron
+ Up Arrow/Down Arrow Elevator
+ Ins/Del Rudder
+ "5" Center aileron/elevator/rudder
+ Home/End Elevator Trim
-scenery/
---------
-Scenery parsing/generating code.
+Num Lock Inactive
+-----------------
+ Shift + <Numeric Keypad Key> Change view
+
+ where key is one of:
+
+ 8 = forward
+ 7 = left/forward
+ 4 = left
+ 1 = left/back
+ 2 = back
+ 3 = right/back
+ 6 = right
+ 9 = right/forward
+
+
+
+
+
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