/* reset flight params to a specific position */
void fgSlewInit(double pos_x, double pos_y, double pos_z, double heading) {
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
f = ¤t_aircraft.flight;
- /* f->pos_x = pos_x;
+ /*
+ f->pos_x = pos_x;
f->pos_y = pos_y;
f->pos_z = pos_z;
f->vel_Theta = 0.0;
f->vel_Psi = 0.0;
- f->Psi = heading; */
+ f->Psi = heading;
+ */
}
/* update position based on inputs, positions, velocities, etc. */
-void fgSlewUpdate() {
- struct FLIGHT *f;
- struct CONTROLS *c;
+void fgSlewUpdate( void ) {
+ struct fgFLIGHT *f;
+ struct fgCONTROLS *c;
f = ¤t_aircraft.flight;
c = ¤t_aircraft.controls;
/* $Log$
-/* Revision 1.7 1997/12/15 23:54:42 curt
-/* Add xgl wrappers for debugging.
-/* Generate terrain normals on the fly.
+/* Revision 1.8 1998/01/19 18:40:30 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.7 1997/12/15 23:54:42 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
* Revision 1.6 1997/08/27 03:30:11 curt
* Changed naming scheme of basic shared structures.
*