// update position based on inputs, positions, velocities, etc.
void fgSlewUpdate( void ) {
FGState *f;
- fgCONTROLS *c;
+ FGControls *c;
f = current_aircraft.fdm_state;
c = current_aircraft.controls;
// $Log$
+// Revision 1.4 1998/12/05 16:13:14 curt
+// Renamed class fgCONTROLS to class FGControls.
+//
// Revision 1.3 1998/12/05 15:54:16 curt
// Renamed class fgFLIGHT to class FGState as per request by JSB.
//