struct fgCartesianPoint p3, double normal[3])
{
double v1[3], v2[3];
- float temp;
+ double temp;
v1[0] = p2.x - p1.x; v1[1] = p2.y - p1.y; v1[2] = p2.z - p1.z;
v2[0] = p3.x - p1.x; v2[1] = p3.y - p1.y; v2[2] = p3.z - p1.z;
/* $Log$
-/* Revision 1.3 1998/01/27 18:37:04 curt
-/* Lots of updates to get back in sync with changes made over in .../Src/
+/* Revision 1.4 1998/01/31 00:41:26 curt
+/* Made a few changes converting floats to doubles.
/*
+ * Revision 1.3 1998/01/27 18:37:04 curt
+ * Lots of updates to get back in sync with changes made over in .../Src/
+ *
* Revision 1.2 1998/01/14 15:54:43 curt
* Initial revision completed.
*