static fgCartesianPoint3d nodes_cart[MAX_NODES];
-struct fgBUCKET ne_index, nw_index, sw_index, se_index;
-struct fgBUCKET north_index, south_index, east_index, west_index;
+fgBUCKET ne_index, nw_index, sw_index, se_index;
+fgBUCKET north_index, south_index, east_index, west_index;
/* convert a geodetic point lon(arcsec), lat(arcsec), elev(meter) to
* a cartesian point */
int main(int argc, char **argv) {
char basename[256], basepath[256], temp[256];
- struct fgBUCKET p;
+ fgBUCKET p;
long int index;
int len;
/* $Log$
-/* Revision 1.10 1998/05/02 01:54:37 curt
-/* Converting to polar3d.h routines.
+/* Revision 1.11 1998/07/04 00:56:40 curt
+/* typedef'd struct fgBUCKET.
/*
+ * Revision 1.10 1998/05/02 01:54:37 curt
+ * Converting to polar3d.h routines.
+ *
* Revision 1.9 1998/04/18 04:01:20 curt
* Now use libMath rather than having local copies of math routines.
*