using namespace std;
#endif
-#include <Include/fg_types.h>
+#include <Math/point3d.hxx>
// A triangle (indices of the three nodes)
} triangle;
-typedef vector < fgPoint3d > container_3d;
+typedef vector < Point3D > container_3d;
typedef container_3d::iterator iterator_3d;
typedef container_3d::const_iterator const_iterator_3d;
// $Log$
+// Revision 1.4 1998/10/18 01:17:28 curt
+// Point3D tweaks.
+//
// Revision 1.3 1998/09/22 23:49:58 curt
// C++-ified, STL-ified, and string-ified.
//